idk what the most recent update did but now my shiny elite mewtwo gets reverted to a normal mewtwo when I prestige with the stats 20/5/9/24 each time which are different from what my shiny elite mewtwo has. At this point I think this shiny elite mewtwo is just cursed xD
all good take your time lol. I learned from the previous times I lost a pokemon while prestiging and now I make a save before hand so I can go back if something goes wrong xD
an issue I have found is that if you refresh the game with a Lum or Enigma berry active the effect is removed. Also just for a nice quality of life being able to use multiple berries at once would make life alot easier instead of having to use them 1 by 1
So I just learned that Giovanni's Rhydon can be shiny (along with probably all the other gym leaders pokemon), not sure if pressing the catch button would of done anything though since it died before I could do anything lol.
Furthermore, for those checking the leaderboard, it will be back up and running at 00:00 UTC (the daily limit has been exceeded), but don't worry, your progress will be saved.
also just did my 6th prestige and the shiny elite mewtwo was my champion on the 5th prestige, the normal mewtwo that replaced my shiny elite mewtwo didn't cross over to my 6th rebirth. So I just thought is it possible that when a pokemon from the gatcha replaces your champion that the game no longer registers it as a champion and that's why none of my champions have been crossing over to my next rebirth?
Thank you for your feedback, as this is part of the endgame (and very important), and testers at this level are rare. However, I did notice an inconsistency in this feature, and I will fix it and push a new build very soon. Please keep a backup before moving on to a new prestige level so you can check it afterwards.
My shiny pokemon aren't being replaced anymore from the gatcha but my mewtwo seems to still not be flagged as a champion I'll pick it again for my 6th rebirth then I'll see if it crosses over to my 7th if I pick a different pokemon
We had forgotten about this security feature during the last change, but it has now been corrected. If you have an old backup, please try again. Otherwise, we sincerely apologize for the loss of this Shiny.
Love the game so far. Releasing pokemon right now is a bit annoying as the menu appears on top of the release button. This means i have to scroll to a specific spot and it also exits fullscreen. Not a big deal but kind of annoying
Thank you very much for your feedback! Annoyance is not one of our priorities, so you can refresh the page ;). A patch has been released to fix your problem, so please let us know if everything is OK this time.
Remember to leave a review for the game if you enjoyed it!ππ
Most definitely! adding more features that allow the community to do things together will 100% help the game grow. but i will say it would be nice if we could name our clans instead of just being known by our clan codes maybe something like [clan name](clan code)
along with maybe a feature to hide the clan code on the leaderboard if you want your clan to just be exclusive for your friends
Yes, for the moment it was to ensure the viability of the feature and also to see if players were using it, but your suggestions were definitely part of our plan ;)
Not sure if I'm super unlucky or something but I've had the game running in the background for a couple of hours and I haven't had any of the sellable items drop not even any stardust :'( (personally i think we should be able to sell every item for a % of its buyable price cuz idk what to do with my 50+ evo stones lol)
Oh didn't know the sellable items were removed from the defeated pokemons drops.
But I think being able to sell items like potions and evo stones for a % of the their buyable price would be nice as all your pokemon dying has very minimal consequences since you just get sent back by 1 floor so there's not much incentive to be healing your pokemon, I usually find my self having around 100+ of every item by the time I prestige so being able to sell them to get a little extra money to gamble with would be nice.
Pretty catching game. But there are a few bugs and many things to polish.
Bugs:
The resolution is a litte messed up and many things are blurred a bit.
The garden doesn't work right now. I bought the seeds, but I can't select them in the garden menu
The UI is still in the "Choose champion" menu ab blocks from prestige.
Suggestions:
For Pokedex completion, it would be beneficial to sort your catched pokemon by Index.
For fast leveling or pokedex completion, a x100 button in the catching menu and a x10 button in the pokemon menu would be great.
For the casino and garden. I don't think it fits in the game right now. It is obsolete in my opinion. The garden is a good idea, but not really beneficial. The casino worked in the original games because of save scumming, which you can't do here really.
Expeditions. Available pokemon for expedition should be on top of the list.
Right now there are too many visual or functional bugs to enjoy it to the full extend. Maybe start with fewer functions in the game and evolve the game, when something works well. I guess this is AI generated. Don't think AI is capable of polishing a game to the full extend.
Anyways. I think this game got a pretty good concept, but polishing everything will be a lot of work. The start is pretty funny, but launches way to fast in my opinion to brute leveling with candys.
You're right on several points! We take all feedback into account.
For the casino and garden, we did want to add these options, but for the moment we haven't found the right balance between profit and interest, so we're leaving them as they are, but they will be completely redesigned. For the X100, this won't be a problem, and if it improves the experience, then it will be added.
We have noted all the other points. Thank you very much for your feedback. We will continue to add new features, and once we are completely satisfied, we will focus on polishing the game entirely, function by function.
This should be seen as an experiment (that's how we see it). We are using AI for the game code, and we want to evaluate the limits and potential of this constantly evolving tool. Even though there are quite a few bugs, the execution speed is formidable and allows us to test lots of things in record time.
This game was created purely for fun and experimentation, with no ambition to sell it or make any profit from it. The game is and will remain free for its entire lifetime.
We hope to release a build very soon that will fix as many of the issues you mentioned as possible! Thank you very much for your constructive feedback. Please keep us informed!
yes when doing my third prestige I selected my mewtwo and it went through to my third prestige just fine every other pokemon was deleted like its supposed to be but on my forth prestige I selected my mew and my mewtwo vanished (both were in my team prior to the fourth prestige). Unless I'm missing something and I'm supposed to select the mew and mewtwo to keep both?
Great game but just lost a shiny mew because it got replaced by a normal mew while doing the gatcha, if possible shiny pokemon should be auto locked from being replaced/candied or should exist separately to the non shiny pokemon also looks like the level gets changed as half my team have went from level 200+ to 75 (i've checked on the team page like 12 time just on the off chance i missed the shiny mew)
It is possible that with all the recent changes we have made, some backups are no longer viable and/or corrupted, or that the function has broken in the meantime.
We will check this out. Thank you for your feedback, and we hope you continue to have lots of fun with Pokaidle !ππ
How does the chain actually works? Stuck at 1 and no idea on how to increase it, also it would be a great QOL if when a shiny spawned the auto button deactivated, with speed 4 a lot of the times the shiny is killed before you can even do anything.
Also, you can't remove and item from the pokemon? You can only remove it by putting another item on its place, but you can't just remove the item.
Thank you for this essential feedback. We have taken all of your comments into account and made the necessary changes. You can check out the devlog for more details or restart the game to see the difference for yourself. Feel free to let us know what you think!π
And I also just noticed that the rebirth currently doesnt work does it? When I try to rebirth it lets me choose my Champion (where I cant even scroll to find my Champion so I just released a lot of pokemon to get my Shiny Mewtwo :)) But then there is no option to actually rebirth aswell.
And 2nd on the leaderboard with 4 rebirths, I gotta get first so pls let me rebirth :)
It would be really nice if we could manually choose what floors we are able to fight on - right now the up and down buttons don't work, so while climbing I'll eventually get to a point where my pokemon aren't strong enough, so I have to swap out to a bunch of super weak ones, let them die a bunch of times to get kncoked back down a few floors, and then I can finally put it in grind mode so I can level everyone up so I can eventually progress. It would be less annoying if I could just manually drop it down a few levels.
Also, I think some of the evolution tags aren't working - my bellsprout should have evolved at level 21, but it's level 36 and never evolved.
Also also, most of the pokemon are listed as 'normal' types, despite being things like bug, flying, water, etc, so even though I'm spending a lot of time leveling them all up, I can't send them on the Expeditions. Is this because they're D class, and only higher classes can be their typing, or is this a bug? Because almost all of my pokemon except pikachu, bulbasaur, ghastly, and geodude are normal types, and that's not right. The vulpix you give us at the start should be fire.
Also also also, the command bar (where we swap between screens) covers information when you try and click on things. So I click on a pokemon, and I can't read what any of the buttons say. I had to experiment and see what the pop-up said to get an idea of what each button was. Moving that around, some would be better for user experience.
Third, When a pokemon evolves, it says "<post-evolution form> is evolving" instead of "<pre-evolution form> is evolving". For example, when evolving a charmander into a charmeleon it will say "charmeleon is evolving" which sounds like your about to get a charizard.
Finally, I think the masterball might be broken. Instead of a list of caught pokemon, I just got a list of rarities.
Edit: The catch tiles are just too small to read now. I have no idea what is caught beyond the first letter.
Thanks SO MUCH for this super detailed feedback β you're an absolute legend for spotting and reporting all these! π We take every point seriously and are jumping on them right away for the next build (dropping very soon).
Your input is priceless β it's making PokAidle way better!
Hit us with ratings if you're hooked, and keep the feedback coming. Next update's gonna crush these! ππ
Yes, absolutely β a big part of the game was made with the help of AI, and as you said, it wasn't exactly hidden with a title like PokAidle ^^
We mainly use it to generate code (way faster for prototyping complex idle/incremental mechanics), test wild ideas, and above all explore the current capabilities of these tools. The main goal is still pure fun: seeing how far we can push a solo project by mixing AI + human dev, while creating something addictive and playable.
In the end, all the design, balancing, bug fixes, and features (Casino, Boss Rush, etc.) go through our hands to keep it coherent and enjoyable. AI speeds things up, but we're the ones steering the ship! π
Thanks for noticing and for playing β it means a lot. If you've got any feedback (good or bad), we take it all, it helps make the experience even better! β
You're right, we didn't go for a 100% faithful Gen 1 route-by-route system. It was a deliberate choice early on to prioritize fun, faster progression, and some "surprise" variety (AI-assisted prototyping definitely added a few wild ones like that Blastoise π).
That said, your point is noted, if a lot of players express a strong preference for stricter Gen 1 accuracy (exact routes, rarities, evolutions per zone), we'll absolutely consider a toggle or full overhaul in the future. For now, we're focusing on polishing core features (UI revamp, evo stones/animations fix, better team management, casino balance, etc.) based on the most common feedback.
I've played to the safari zone so far. The following are the issues I've run into so far:
The team page really needs to be revamped. Even at full screen I can't see a whole pokemon. Makes it difficult to discard low quality legendaries.
It would also be nice if you could have an option for the auto team to choose the highest quality with the best evs rather than caring about the level.
The auto battle should continue when looking at other screens.
The rocket game corner is completely worthless. You earn far more from battling, and the prizes are something you can easily get with pokeballs. If you do happen to want a prize it is far better just to buy enough coins than to play the slots.
There are some spots where tooltips are not on the front layer, which kind of makes them useless.
I also can not figure out how to use evolution stones... Though I now capture enough pokemon that I can just catch the higher evolutions now.
Thanks a TON for this incredibly detailed feedback β we seriously appreciate players like you who dive deep and help us level up! π Every single point is noted and prioritized scrupulously.
Auto-team by highest quality/EVs over level β Genius suggestion, implementing.
Background auto-battle on other screens β QoL must-have, on it.
Rocket Game Corner tweaks (better rewards/economy) β Tuning for viability vs battling.
Tooltip layering β Quick fix.
Evo stones: As mentioned in our devlog, they're not functional yet (same as Multi.exp item) β but you're right, catching evos works great in the meantime!
New build dropping VERY SOON with these + more β fingers crossed it blows you away! π₯
Keep pushing those zones, and hit us with ratings/thoughts. You're making this epic! π
Hey, thanks a ton for playing PokAidle and taking the time to drop feedback β it means the world! π
You're totally right about the UI feeling a bit cramped outside of fullscreen right now. We take every single comment super seriously (yours included!), and UI/UX improvements are a huge priority. We're still in the early stages of polishing it, but big upgrades for better navigation, scaling, and mobile-friendly layouts are coming very soon (next patches already in the works).
Stay tuned β it's gonna get way smoother! π
In the meantime, fullscreen mode (Esc key) helps a lot. Let us know what you think after the next update, and ratings super appreciated if you're enjoying the grind! π
Thank you for taking the time to post feedback, it helps enormously. The βRaidβ event has been removed because it was poorly implemented. Let us know if this is better.
0xunivers, as a follow of the game I must inform you that after ascending your quests dont work anymore and lots of parts of the game get unavailable for example the breeding,market and so on.
But you're NO WHERE near done β the Everfall is INFINITE! Bosses every 10 floors, and you've only conquered the early depths (Floor 10 is just the tip β way more cities, challenges, & secrets await deeper down). πͺβ¬οΈ
We just dropped v1.7 "High Stakes & Heavy Hitters" with game-changing updates:
Rocket Casino for Rare Candies, Shiny Porygon, & TMs (custom moves like Flamethrower!)
Infinite-scaling Boss Rush Tower
Deeper progression fixes + economy tweaks for epic late-game grind
Pro tip: Start a brand new save to feel the full revamped adventure β old ones might skip the new spice!
We've still some Work In Progress !
Jump back in & push those depths. How far ya get now? Ratings & thoughts super appreciated! ππ
Where to find candies: They appear in the Team tab (top menu) β look for the candy counter and spend button right there once you've collected some from waves/chests/mining. A screenshot on the game page shows exactly where they are.
Best way to experience the new balance: β Start a fresh new save! Old saves may feel way too easy now or even have compatibility issues after the big changes. A new run will give you the intended challenge and progression flow.
Give the latest build a spin (hard refresh the page if needed) and let us know how the pacing feels now β is it challenging but fair? Are the move pop-ups working smoothly? Any other rough spots? Your thoughts help us make the next update even better. Ratings are also hugely appreciated! πβ¨
Thanks again for the rapid and precise feedback β it really speeds up improvements! π
Balancing issue: Buy batches of 10x normal pokeballs for 1k each (real cheap) couples of times ~20. Auto-recycle -> produce 200 rare candies. Leveling up a pokemon cost only 1 rare candy... Result: I have a lvl 500 Dragonite after 10 minutes of playtime......
Proposition: Cost per rare candies should increase drastically per pokemon level. Other question: Is there supossed to be a lvl cap ? Also when leveling up using rare candies, I never got a pop-up to ask me which moves to replace.
Thanks for the super quick feedback β that's exactly the kind of stuff that helps us iterate fast! π
Perfect timing: We just dropped a massive complete rebalancing update literally right now (refresh the page to grab it). Candy costs now scale drastically with levels (no more lvl 500 in 10 mins π ), recycling/buying is tuned way down, and we've added proper level caps + move replacement pop-ups on candy levels.
Pro tip: Start a brand new save for the full intended challenge β your old one will feel broken now!
Give it a spin and lemme know your thoughts / if it's hitting right. Ratings super appreciated! πβ¨
Thanks for sticking with PokAidle and reaching out! π
To get past Floor 10: Defeat the 1st boss there (it spawns at Floor/Level 10)—victory awards your 1st Badge, which automatically unlocks the next map/area and progresses your "Current goal" beyond 10.
Tips if you're stuck:
Power up your team with levels, Rare Candies, and optimal movesets/types.
Use the overhauled Team window (hard refresh if needed for v1.1 fixes) to swap/sort for better matchups.
Grind a bit more for gold/EXP if needed.
You've got this—let us know if the boss goes down or if anything's still funky! π
I've got Mew, I've got Mewto, and yet, i still need to figure out how to use candies ? (I have 5000 of them ) and why the "Current goal, progress" is stuck at 10, so i'm still at the second city. Also in the description it says "Secret base and farming", "The Underground" Mmmh, no ? Haven't seen those.
Thank you so much for playing PokAidle and for taking the time to share your feedback, Redis! π
First off, huge congratulations on getting both Mew and Mewtwo—that's some incredible luck with the legendary drops! We've actually rebalanced the gacha rates in the recent update to make them a bit fairer overall, so you're one of the lucky ones who hit the jackpot before the changes. π
Regarding the "Current goal, progress" being stuck at 10 (and feeling locked in the second city), plus not seeing the "Secret base and farming" or "The Underground" features mentioned in the description—we've been working on progression flow and UI clarity in recent updates, and this should now be resolved (or at least much improved). The Secret Base (with berry farming) and The Underground (mining mini-game) are indeed in the game—make sure you're on the latest version, as some access points were refined recently. If you're still running into issues, please let us know the details!
We warmly thank you for your report—it helps us a ton. Don't hesitate to flag any other bugs or suggestions; we're here to make the game better! β€οΈ
So basically, it doesn't look like i can move past the city #2 wave 10, i beat monsters indefinitely, i don't see anywhere the candies and i don't see those new locations... Even after refreshing the page for newer version
The candies are actually in the Team tab β check the screenshot on the game page, it shows them there once you start collecting them from waves. You should see the candy counter and spend button right away.
For progressing past City #2 Wave 10 (the infinite loop) and unlocking new locations, you're right β that's a bug/limit we're fixing right now. New build dropping very soon (today/tomorrow max) with proper progression, more waves, and those locations visible. Hang tight, it'll be worth it! π
Refresh again after that, and lemme know how it goes. Ratings appreciated! π
The game save got corrupted after ~1h of playing. My team randomly switched to a lvl 5 shellder, when I'm trying to open the 'team' tab, the screen is empty and soft-lock the game. I have to refresh the browser, which bring me back to having 1 shellder which was not even in my team. I can still see my cash (100k+) and Dex tab progress is fine. Really weird bug.
Anyways good base for a game, but definitively need some UX improve. Here's some ideas: * Don't use browser alerts, it undo the game full screen mode, which is hard to play without with the scrolling required in the team tab (currently an alert is prompt when doing 'auto recycle'). * In fights, display different color for the damage if damage is effective/very effective based on elements. * In team tab, display the elements of each pokemons (not everybody are nerds that know every pokemons) * In team tab, allow sort or pin by pokemons in current team. * In team tab, allow switching the current team order (ex.: switch first poke with 3rd by drag/drop) * Game progression: The game description is misleading, I believe a lot of the features are not implemented. I got stucks at the 2nd map floor 10 with no way to go beyond and nothing warns about this being the end of the current state of the game. The 'goal progress' could show a warning at least. And changing the game description 'key features' for 'future features or roadmap' would be less misleading. OOOOrrr I'm just dumb and got stuck in the game without finding what to do, which would be another UX issue. * Ancient Vault: Allow repeat would be nice, when in 'late' game this would become the next best world. * Money balancing: The second map gives more Exp, but the exact same amout of gold as the first map (500 per fight). * Catch tab: Doing the base pokeball is wait better because of the Pity Legendary. Giving better IV changes to other pokeballs could balance it out so they becomes worth it. * Idea: Being able to catch the currently fighting pokemon could be nice, expecially when meeting a shiny. * Wtfs?: Some game designs need explanation, I still have no idea what's the 'chain' bonus. I know some concept comes from the actual game, but explaning In game would be better for non-pokemon veterans. Ex.: Chain mechanic, Weather mechanic, Current skills and lock mechanic on pokemons. * Some shop items are useless atm, it doesn't seems like we can use the elemental 'Stones' atm.
Keep it up, I repeat, the base game is good, but need polishing (and more progression)
Thank you so much for taking the time to leave such detailed feedback and suggestions! We greatly appreciate your input—it really helps us improve the game and make it better for everyone.
We're taking all your points seriously, and the team is already working hard to address them. We'll do our best to implement the fixes and changes as quickly as possible in the upcoming updates.
Thanks again for your support and for playing PokAidle!π
We've just pushed a new update addressing all the points raised!
We warmly thank itzFyll for taking the time to share their experience with PokAidle — your input was invaluable and directly led to these improvements. The game is already much better because of you! β€οΈ
Check out the latest version and let us know what you think. More updates coming soon! π
Hey there! Thanks so much for reporting this—we're sorry the recent update caused the Team window to go black on you. π
This was a known soft-lock issue in the Team tab, and we've fully overhauled and fixed it in the latest v1.1 update (pushed today!). To get the fix:
Hard refresh the page: Ctrl+Shift+R (Windows/Linux) or Cmd+Shift+R (Mac) to bypass cache and load the newest version.
If that doesn't work, clear your browser cache/local storage for the site (your save should reload safely via local storage).
Try opening in an incognito/private window or a different browser to rule out any lingering cache.
Your progress (cash, Dex, etc.) is preserved—just refresh and you should be good! If it still happens, drop more details (browser/version) and we'll hotfix ASAP.
Thanks for helping us squash bugs—you rock! β€οΈ
Hey I just reloaded the page and when I had a fresh start, the team window did open normally. Are old save files maybe corrupted now? With the new update?
Since when I loaded my save file it didnt work again so thats what Im thinking, since the progress was quick Im just gonna start over again but would be sad if that keeps happening especially to the future of the game :) since im having fun!
Hey there! Thanks a ton for the update and for the kind words — we're really glad you're having fun with PokAidle, that's honestly the best reward we could ask for! π
About your save file issue:
Yes, it's very possible that the recent update caused some incompatibility with older save files, especially since we made quite a few changes to how the team window and some internal data are handled. We're actively working to make saves more robust and to avoid these kinds of issues moving forward, but because the game is still in early development (with frequent updates and new features), we can't guarantee 100% that every old save will load perfectly after a big update.
That said, we're doing our absolute best to improve save stability with every release, and we really appreciate players like you who report these things — it helps us catch and fix problems faster.
Since your progress was still quick, restarting is totally fine and a good call for now. Your new save should be much more stable going forward. If you run into any similar issues again, please don't hesitate to let us know (with as many details as possible: browser, what you were doing before the update, etc.) — we'll keep improving!
Thanks again for your support and for enjoying the game — it means a lot! Keep us posted on how your new run goes, and happy idling! πβ€οΈ
β Return to game
Comments
Log in with itch.io to leave a comment.
idk what the most recent update did but now my shiny elite mewtwo gets reverted to a normal mewtwo when I prestige with the stats 20/5/9/24 each time which are different from what my shiny elite mewtwo has. At this point I think this shiny elite mewtwo is just cursed xD
We're very sorry to read this. Starting tomorrow, we will prepare a more robust patch to completely fix this feature once and for all, we hope.
all good take your time lol. I learned from the previous times I lost a pokemon while prestiging and now I make a save before hand so I can go back if something goes wrong xD
an issue I have found is that if you refresh the game with a Lum or Enigma berry active the effect is removed. Also just for a nice quality of life being able to use multiple berries at once would make life alot easier instead of having to use them 1 by 1
We'll take note! Thank you!
So I just learned that Giovanni's Rhydon can be shiny (along with probably all the other gym leaders pokemon), not sure if pressing the catch button would of done anything though since it died before I could do anything lol.
It would be interesting to see the result that this gives ^^.
Furthermore, for those checking the leaderboard, it will be back up and running at 00:00 UTC (the daily limit has been exceeded), but don't worry, your progress will be saved.
my shiny elite mewtwo just got replaced by a normal mewtwo while doing the gatcha π
Sorry for this lost :'(. We'll check this one very soon !
also just did my 6th prestige and the shiny elite mewtwo was my champion on the 5th prestige, the normal mewtwo that replaced my shiny elite mewtwo didn't cross over to my 6th rebirth. So I just thought is it possible that when a pokemon from the gatcha replaces your champion that the game no longer registers it as a champion and that's why none of my champions have been crossing over to my next rebirth?
Thank you for your feedback, as this is part of the endgame (and very important), and testers at this level are rare. However, I did notice an inconsistency in this feature, and I will fix it and push a new build very soon. Please keep a backup before moving on to a new prestige level so you can check it afterwards.
A new build is available. Please let us know if it's fixed this time!
My shiny pokemon aren't being replaced anymore from the gatcha but my mewtwo seems to still not be flagged as a champion I'll pick it again for my 6th rebirth then I'll see if it crosses over to my 7th if I pick a different pokemon
All right, the suspense is at its peak. ^^
good news my shiny elite mewtwo is now moving between prestiges :D
We had forgotten about this security feature during the last change, but it has now been corrected. If you have an old backup, please try again. Otherwise, we sincerely apologize for the loss of this Shiny.
Love the game so far. Releasing pokemon right now is a bit annoying as the menu appears on top of the release button. This means i have to scroll to a specific spot and it also exits fullscreen. Not a big deal but kind of annoying
Thank you very much for your feedback! Annoyance is not one of our priorities, so you can refresh the page ;). A patch has been released to fix your problem, so please let us know if everything is OK this time.
Remember to leave a review for the game if you enjoyed it!ππ
unless I'm blind the settings tab that was at the end next to dex has now vanished.
where is the clan menu located? checked every menu multiple times and i cant seem to find it.
nvm just found both but you have to zoom in 400% on pc to see the settings menu icon
Not sure if its intended but its possible to fight your own team in the battle arena
Hey ! Thanks for this feedback ! No not intended indeed xD! (for the next patch)
Do you like the new version ? =)
Most definitely! adding more features that allow the community to do things together will 100% help the game grow. but i will say it would be nice if we could name our clans instead of just being known by our clan codes maybe something like [clan name](clan code)
along with maybe a feature to hide the clan code on the leaderboard if you want your clan to just be exclusive for your friends
Yes, for the moment it was to ensure the viability of the feature and also to see if players were using it, but your suggestions were definitely part of our plan ;)
A huge thank you for your feedback, as always.
Tell us your latest impressions of the latest update. We eagerly await your feedback and hope you enjoy this massive update !
Not sure if I'm super unlucky or something but I've had the game running in the background for a couple of hours and I haven't had any of the sellable items drop not even any stardust :'( (personally i think we should be able to sell every item for a % of its buyable price cuz idk what to do with my 50+ evo stones lol)
You mean the resalable items in the βTreasuryβ tab in the shop? They are currently only available in the βMineβ tab.
We are preparing a really massive update, with big changes coming soon. Stay tuned for the next update and thank you for your feedback !!
Yes for the evo stone we'll find a solution ^^ ! ;)
Oh didn't know the sellable items were removed from the defeated pokemons drops.
But I think being able to sell items like potions and evo stones for a % of the their buyable price would be nice as all your pokemon dying has very minimal consequences since you just get sent back by 1 floor so there's not much incentive to be healing your pokemon, I usually find my self having around 100+ of every item by the time I prestige so being able to sell them to get a little extra money to gamble with would be nice.
Duly noted, it will be changed.
Pretty catching game. But there are a few bugs and many things to polish.
Bugs:
The resolution is a litte messed up and many things are blurred a bit.
The garden doesn't work right now. I bought the seeds, but I can't select them in the garden menu
The UI is still in the "Choose champion" menu ab blocks from prestige.
Suggestions:
For Pokedex completion, it would be beneficial to sort your catched pokemon by Index.
For fast leveling or pokedex completion, a x100 button in the catching menu and a x10 button in the pokemon menu would be great.
For the casino and garden. I don't think it fits in the game right now. It is obsolete in my opinion. The garden is a good idea, but not really beneficial. The casino worked in the original games because of save scumming, which you can't do here really.
Expeditions. Available pokemon for expedition should be on top of the list.
Right now there are too many visual or functional bugs to enjoy it to the full extend. Maybe start with fewer functions in the game and evolve the game, when something works well. I guess this is AI generated. Don't think AI is capable of polishing a game to the full extend.
Anyways. I think this game got a pretty good concept, but polishing everything will be a lot of work. The start is pretty funny, but launches way to fast in my opinion to brute leveling with candys.
πThank you for this excellent feedback!
You're right on several points! We take all feedback into account.
For the casino and garden, we did want to add these options, but for the moment we haven't found the right balance between profit and interest, so we're leaving them as they are, but they will be completely redesigned. For the X100, this won't be a problem, and if it improves the experience, then it will be added.
We have noted all the other points. Thank you very much for your feedback. We will continue to add new features, and once we are completely satisfied, we will focus on polishing the game entirely, function by function.
This should be seen as an experiment (that's how we see it). We are using AI for the game code, and we want to evaluate the limits and potential of this constantly evolving tool. Even though there are quite a few bugs, the execution speed is formidable and allows us to test lots of things in record time.
This game was created purely for fun and experimentation, with no ambition to sell it or make any profit from it. The game is and will remain free for its entire lifetime.
We hope to release a build very soon that will fix as many of the issues you mentioned as possible! Thank you very much for your constructive feedback. Please keep us informed!
Thanks for your fast replies to all of the comments.
Saved champions don't work on my third rebirth I chose my mewtwo and just now on my fourth I picked my mew and now my mewtwo is gone.
Thanks for the feedback. We'll check that for the next version !
Quick question: did you select the Mewtwo you had already used to achieve prestige and save it? Each time you achieve prestige, you select a PokΓ©mon, and that one will be saved forever with you, even during other ascensions.
yes when doing my third prestige I selected my mewtwo and it went through to my third prestige just fine every other pokemon was deleted like its supposed to be but on my forth prestige I selected my mew and my mewtwo vanished (both were in my team prior to the fourth prestige). Unless I'm missing something and I'm supposed to select the mew and mewtwo to keep both?
We have identified the problem you reported! Thank you very much! We will be able to fix it very soon.
Great game but just lost a shiny mew because it got replaced by a normal mew while doing the gatcha, if possible shiny pokemon should be auto locked from being replaced/candied or should exist separately to the non shiny pokemon also looks like the level gets changed as half my team have went from level 200+ to 75 (i've checked on the team page like 12 time just on the off chance i missed the shiny mew)
It is supposed to behave this way :/.
It is possible that with all the recent changes we have made, some backups are no longer viable and/or corrupted, or that the function has broken in the meantime.
We will check this out. Thank you for your feedback, and we hope you continue to have lots of fun with Pokaidle !ππ
The latest version is just amazing ! Thanks for this game ! π€©
β€οΈβπ₯Thanks !!
When is the leaderboard updating correctly it still says Prestige 4 F150 for me (Chris)
Even tho I grinded up to Prestige 11 :eyes:
This should be resolved now !
Yay first place :) thanks I had my share of fun with the game, lost a lot of shinies tho thru the new prestige system
I hope that the recent changes will alleviate the frustration of the early beta versions ^^, but your perseverance is admirable, PokΓ©mon undoubtedly runs through your veins!
Thank you for continuing to play our game, and we look forward to hearing your feedback. π
How does the chain actually works? Stuck at 1 and no idea on how to increase it, also it would be a great QOL if when a shiny spawned the auto button deactivated, with speed 4 a lot of the times the shiny is killed before you can even do anything.
Also, you can't remove and item from the pokemon? You can only remove it by putting another item on its place, but you can't just remove the item.
Thank you for this essential feedback. We have taken all of your comments into account and made the necessary changes. You can check out the devlog for more details or restart the game to see the difference for yourself. Feel free to let us know what you think!π
Congratulations π
When equiping an item on a pokemon that already has one, it deletes the old item :(
Very good point, thanks to you we are preparing a new build that completely reworks the UI of the Team tab. π
And I also just noticed that the rebirth currently doesnt work does it?
When I try to rebirth it lets me choose my Champion (where I cant even scroll to find my Champion so I just released a lot of pokemon to get my Shiny Mewtwo :))
But then there is no option to actually rebirth aswell.
And 2nd on the leaderboard with 4 rebirths, I gotta get first so pls let me rebirth :)
Do you have the same thing as in my screenshots?
It should work.

I dont have the ascend now button
It would be really nice if we could manually choose what floors we are able to fight on - right now the up and down buttons don't work, so while climbing I'll eventually get to a point where my pokemon aren't strong enough, so I have to swap out to a bunch of super weak ones, let them die a bunch of times to get kncoked back down a few floors, and then I can finally put it in grind mode so I can level everyone up so I can eventually progress. It would be less annoying if I could just manually drop it down a few levels.
Also, I think some of the evolution tags aren't working - my bellsprout should have evolved at level 21, but it's level 36 and never evolved.
Also also, most of the pokemon are listed as 'normal' types, despite being things like bug, flying, water, etc, so even though I'm spending a lot of time leveling them all up, I can't send them on the Expeditions. Is this because they're D class, and only higher classes can be their typing, or is this a bug? Because almost all of my pokemon except pikachu, bulbasaur, ghastly, and geodude are normal types, and that's not right. The vulpix you give us at the start should be fire.
Also also also, the command bar (where we swap between screens) covers information when you try and click on things. So I click on a pokemon, and I can't read what any of the buttons say. I had to experiment and see what the pop-up said to get an idea of what each button was. Moving that around, some would be better for user experience.
Thank you so much for your feedback! We are working on improvements very quickly and hope that they will meet your expectations!
personally think ui is awful, the way it scrolls at teams etc is crazy bad,, also cant do prestige - cant scroll thru my pokemons,
The Team UI will be reworked soon. It wasn't affected by the redesign, but don't worry, it will be greatly improved.
What parts of the new version did you dislike, apart from the Team tab?
Thank you very much for playing our game and giving us your feedback. It helps us improve the game for everyone.
just staring at a screen with vulpix and absolutely nothing is happening, game is broked
Simply click on βAutoβ in the top right corner to start the battles.
I did.. nothing happened, i clicked every button on screen, also if there is no "manual" then you should name your button "auto"
A complete overhaul of the UI was done recently, try again and let us know if you still encounter the same problems.
ok game is work now, new ui look better
all pokemon are normal? except for a few and when I evolved an electric pikachu it turned into a normal raichu. Great bones tho! love it
Hey, thanks for the feedback β love hearing you're enjoying the bones! π
Yep, Shiny are 100% in the game. Your electric Pikachu evolving to normal Raichu is just RNG β types/Natures/IVs are random per catch/evo.
Pro tip: Head to the Data tab in-game to set your username and climb the leaderboards! π
Keep grinding! π
HOW DO I Unpurse???
Hey! π
Weβre not quite sure what you mean by "Unpurse" ??
A couple more issues:
First, the lower half of the UI shifts when an opponent appears/dies. This makes it hard to read/interact with the log.
Second, pokΓ©mon disappear from the dex when they evolve. For example, I used a thunderstone on pikachu to get a raichu, and now the dex has a raichu but no pikachu.
Third, When a pokemon evolves, it says "<post-evolution form> is evolving" instead of "<pre-evolution form> is evolving". For example, when evolving a charmander into a charmeleon it will say "charmeleon is evolving" which sounds like your about to get a charizard.
Finally, I think the masterball might be broken. Instead of a list of caught pokemon, I just got a list of rarities.Edit: The catch tiles are just too small to read now. I have no idea what is caught beyond the first letter.
Thanks SO MUCH for this super detailed feedback β you're an absolute legend for spotting and reporting all these! π We take every point seriously and are jumping on them right away for the next build (dropping very soon).
Your input is priceless β it's making PokAidle way better!
Hit us with ratings if you're hooked, and keep the feedback coming. Next update's gonna crush these! ππ
This should be resolved now, please keep us informed of any changes!π
im guessing this was made with AI
Haha, spot on! π
Yes, absolutely β a big part of the game was made with the help of AI, and as you said, it wasn't exactly hidden with a title like PokAidle ^^
We mainly use it to generate code (way faster for prototyping complex idle/incremental mechanics), test wild ideas, and above all explore the current capabilities of these tools. The main goal is still pure fun: seeing how far we can push a solo project by mixing AI + human dev, while creating something addictive and playable.
In the end, all the design, balancing, bug fixes, and features (Casino, Boss Rush, etc.) go through our hands to keep it coherent and enjoyable. AI speeds things up, but we're the ones steering the ship! π
Thanks for noticing and for playing β it means a lot. If you've got any feedback (good or bad), we take it all, it helps make the experience even better! β
uh huh no i think everything was done with AI
hince what a fucking blastoise is in viridian forest
You're right, we didn't go for a 100% faithful Gen 1 route-by-route system. It was a deliberate choice early on to prioritize fun, faster progression, and some "surprise" variety (AI-assisted prototyping definitely added a few wild ones like that Blastoise π).
That said, your point is noted, if a lot of players express a strong preference for stricter Gen 1 accuracy (exact routes, rarities, evolutions per zone), we'll absolutely consider a toggle or full overhaul in the future. For now, we're focusing on polishing core features (UI revamp, evo stones/animations fix, better team management, casino balance, etc.) based on the most common feedback.
Mine window is broken with the new update :)
Just wanted to let you know and Im hyped for the leaderboards, gonna grind that out
Can you tell us more about what you're getting, please? On our end, the mine is working fine.
I've played to the safari zone so far. The following are the issues I've run into so far:
The team page really needs to be revamped. Even at full screen I can't see a whole pokemon. Makes it difficult to discard low quality legendaries.
It would also be nice if you could have an option for the auto team to choose the highest quality with the best evs rather than caring about the level.
The auto battle should continue when looking at other screens.
The rocket game corner is completely worthless. You earn far more from battling, and the prizes are something you can easily get with pokeballs. If you do happen to want a prize it is far better just to buy enough coins than to play the slots.
There are some spots where tooltips are not on the front layer, which kind of makes them useless.
I also can not figure out how to use evolution stones... Though I now capture enough pokemon that I can just catch the higher evolutions now.
Thanks a TON for this incredibly detailed feedback β we seriously appreciate players like you who dive deep and help us level up! π Every single point is noted and prioritized scrupulously.
Team page revamp (full PokΓ©mon view, easier discards) β Top of the list!
Auto-team by highest quality/EVs over level β Genius suggestion, implementing.
Background auto-battle on other screens β QoL must-have, on it.
Rocket Game Corner tweaks (better rewards/economy) β Tuning for viability vs battling.
Tooltip layering β Quick fix.
Evo stones: As mentioned in our devlog, they're not functional yet (same as Multi.exp item) β but you're right, catching evos works great in the meantime!
New build dropping VERY SOON with these + more β fingers crossed it blows you away! π₯
Keep pushing those zones, and hit us with ratings/thoughts. You're making this epic! π
No sooner said than done, don't hesitate to give us feedback on the new changes ;)
Game looks fun, but as of right now a lot of the UI elements are difficult to navigate outside of fullscreen.
Hey, thanks a ton for playing PokAidle and taking the time to drop feedback β it means the world! π
You're totally right about the UI feeling a bit cramped outside of fullscreen right now. We take every single comment super seriously (yours included!), and UI/UX improvements are a huge priority. We're still in the early stages of polishing it, but big upgrades for better navigation, scaling, and mobile-friendly layouts are coming very soon (next patches already in the works).
Stay tuned β it's gonna get way smoother! π
In the meantime, fullscreen mode (Esc key) helps a lot. Let us know what you think after the next update, and ratings super appreciated if you're enjoying the grind! π
Thank you
Thank you for taking the time to post feedback, it helps enormously. The βRaidβ event has been removed because it was poorly implemented. Let us know if this is better.
0xunivers, as a follow of the game I must inform you that after ascending your quests dont work anymore and lots of parts of the game get unavailable for example the breeding,market and so on.
Maybe you can find a fix for this :)
Thanks for the feedback <3
Work on it right now, we saw this yesterday, the patch will come in few hours ;)
We hope that this version will be the right one for you. Normally, everything can be unlocked this time for sure !
ππ
I guess i'm done here
You're an ABSOLUTE BEAST! ππ₯
Floor 10, full PokΓ©dex (151/151), 8 Badges, 29k+ kills, 73M damage dealt, and 51k gold earned? In just ~2 days? Congrats legend! π
But you're NO WHERE near done β the Everfall is INFINITE! Bosses every 10 floors, and you've only conquered the early depths (Floor 10 is just the tip β way more cities, challenges, & secrets await deeper down). πͺβ¬οΈ
We just dropped v1.7 "High Stakes & Heavy Hitters" with game-changing updates:
Rocket Casino for Rare Candies, Shiny Porygon, & TMs (custom moves like Flamethrower!)
Infinite-scaling Boss Rush Tower
Deeper progression fixes + economy tweaks for epic late-game grind
Pro tip: Start a brand new save to feel the full revamped adventure β old ones might skip the new spice!
We've still some Work In Progress !
Jump back in & push those depths. How far ya get now? Ratings & thoughts super appreciated! ππ
Thanks a ton for the detailed feedback β super valuable for tuning the game! π
Great news: We just pushed Update v1.7 (High Stakes & Heavy Hitters), which includes a massive rebalancing pass based on your report and similar feedback. Rare Candy costs now scale drastically with PokΓ©mon level (goodbye instant lvl 500!), we added proper level caps, implemented move replacement pop-ups when leveling with candies, and fixed the progression block past City #2 Wave 10 (no more infinite loop β beating the boss now grants the badge and unlocks the next area).
Where to find candies: They appear in the Team tab (top menu) β look for the candy counter and spend button right there once you've collected some from waves/chests/mining. A screenshot on the game page shows exactly where they are.
Best way to experience the new balance: β Start a fresh new save! Old saves may feel way too easy now or even have compatibility issues after the big changes. A new run will give you the intended challenge and progression flow.
Give the latest build a spin (hard refresh the page if needed) and let us know how the pacing feels now β is it challenging but fair? Are the move pop-ups working smoothly? Any other rough spots? Your thoughts help us make the next update even better. Ratings are also hugely appreciated! πβ¨
Thanks again for the rapid and precise feedback β it really speeds up improvements! π
Balancing issue:
Buy batches of 10x normal pokeballs for 1k each (real cheap) couples of times ~20.
Auto-recycle -> produce 200 rare candies.
Leveling up a pokemon cost only 1 rare candy...
Result: I have a lvl 500 Dragonite after 10 minutes of playtime......
Proposition: Cost per rare candies should increase drastically per pokemon level.
Other question: Is there supossed to be a lvl cap ?
Also when leveling up using rare candies, I never got a pop-up to ask me which moves to replace.
Thanks for the super quick feedback β that's exactly the kind of stuff that helps us iterate fast! π
Perfect timing: We just dropped a massive complete rebalancing update literally right now (refresh the page to grab it). Candy costs now scale drastically with levels (no more lvl 500 in 10 mins π ), recycling/buying is tuned way down, and we've added proper level caps + move replacement pop-ups on candy levels.
Pro tip: Start a brand new save for the full intended challenge β your old one will feel broken now!
Give it a spin and lemme know your thoughts / if it's hitting right. Ratings super appreciated! πβ¨
If its not known yet the game currently ends on Seafoam Island :)
Doesnt unlock the next place
Yes indeed, unlock coming very soon ! ;)
How do you get past Floor 10 btw? Ive been stuck there for a long time now or is there just nothing past Floor 10 rn?
Thanks for sticking with PokAidle and reaching out! π
To get past Floor 10: Defeat the 1st boss there (it spawns at Floor/Level 10)—victory awards your 1st Badge, which automatically unlocks the next map/area and progresses your "Current goal" beyond 10.
Tips if you're stuck:
Power up your team with levels, Rare Candies, and optimal movesets/types.
Use the overhauled Team window (hard refresh if needed for v1.1 fixes) to swap/sort for better matchups.
Grind a bit more for gold/EXP if needed.
You've got this—let us know if the boss goes down or if anything's still funky! π
I've got Mew, I've got Mewto, and yet, i still need to figure out how to use candies ? (I have 5000 of them ) and why the "Current goal, progress" is stuck at 10, so i'm still at the second city.
Also in the description it says "Secret base and farming", "The Underground"
Mmmh, no ? Haven't seen those.
Thank you so much for playing PokAidle and for taking the time to share your feedback, Redis! π
First off, huge congratulations on getting both Mew and Mewtwo—that's some incredible luck with the legendary drops! We've actually rebalanced the gacha rates in the recent update to make them a bit fairer overall, so you're one of the lucky ones who hit the jackpot before the changes. π
About the candies (I assume you mean the Rare Candies with your 5000 stockpile): Previously, to use them on a PokΓ©mon, you had to remove it from your active team first—that was a bit clunky, and we're sorry for the confusion! Good news: We've just updated the game so you can now apply Rare Candies directly to PokΓ©mon even while they're in your team. Give it a try in the latest version!
Regarding the "Current goal, progress" being stuck at 10 (and feeling locked in the second city), plus not seeing the "Secret base and farming" or "The Underground" features mentioned in the description—we've been working on progression flow and UI clarity in recent updates, and this should now be resolved (or at least much improved). The Secret Base (with berry farming) and The Underground (mining mini-game) are indeed in the game—make sure you're on the latest version, as some access points were refined recently. If you're still running into issues, please let us know the details!
We warmly thank you for your report—it helps us a ton. Don't hesitate to flag any other bugs or suggestions; we're here to make the game better! β€οΈ
So basically, it doesn't look like i can move past the city #2 wave 10, i beat monsters indefinitely, i don't see anywhere the candies and i don't see those new locations...
Even after refreshing the page for newer version
Thanks for the feedback and trying the refresh!
The candies are actually in the Team tab β check the screenshot on the game page, it shows them there once you start collecting them from waves. You should see the candy counter and spend button right away.
For progressing past City #2 Wave 10 (the infinite loop) and unlocking new locations, you're right β that's a bug/limit we're fixing right now. New build dropping very soon (today/tomorrow max) with proper progression, more waves, and those locations visible. Hang tight, it'll be worth it! π
Refresh again after that, and lemme know how it goes. Ratings appreciated! π
The game save got corrupted after ~1h of playing.
My team randomly switched to a lvl 5 shellder, when I'm trying to open the 'team' tab, the screen is empty and soft-lock the game. I have to refresh the browser, which bring me back to having 1 shellder which was not even in my team. I can still see my cash (100k+) and Dex tab progress is fine. Really weird bug.
Anyways good base for a game, but definitively need some UX improve. Here's some ideas:
* Don't use browser alerts, it undo the game full screen mode, which is hard to play without with the scrolling required in the team tab (currently an alert is prompt when doing 'auto recycle').
* In fights, display different color for the damage if damage is effective/very effective based on elements.
* In team tab, display the elements of each pokemons (not everybody are nerds that know every pokemons)
* In team tab, allow sort or pin by pokemons in current team.
* In team tab, allow switching the current team order (ex.: switch first poke with 3rd by drag/drop)
* Game progression: The game description is misleading, I believe a lot of the features are not implemented. I got stucks at the 2nd map floor 10 with no way to go beyond and nothing warns about this being the end of the current state of the game. The 'goal progress' could show a warning at least. And changing the game description 'key features' for 'future features or roadmap' would be less misleading. OOOOrrr I'm just dumb and got stuck in the game without finding what to do, which would be another UX issue.
* Ancient Vault: Allow repeat would be nice, when in 'late' game this would become the next best world.
* Money balancing: The second map gives more Exp, but the exact same amout of gold as the first map (500 per fight).
* Catch tab: Doing the base pokeball is wait better because of the Pity Legendary. Giving better IV changes to other pokeballs could balance it out so they becomes worth it.
* Idea: Being able to catch the currently fighting pokemon could be nice, expecially when meeting a shiny.
* Wtfs?: Some game designs need explanation, I still have no idea what's the 'chain' bonus. I know some concept comes from the actual game, but explaning In game would be better for non-pokemon veterans. Ex.: Chain mechanic, Weather mechanic, Current skills and lock mechanic on pokemons.
* Some shop items are useless atm, it doesn't seems like we can use the elemental 'Stones' atm.
Keep it up, I repeat, the base game is good, but need polishing (and more progression)
Thank you so much for taking the time to leave such detailed feedback and suggestions! We greatly appreciate your input—it really helps us improve the game and make it better for everyone.
We're taking all your points seriously, and the team is already working hard to address them. We'll do our best to implement the fixes and changes as quickly as possible in the upcoming updates.
Thanks again for your support and for playing PokAidle!π
We've just pushed a new update addressing all the points raised!
We warmly thank itzFyll for taking the time to share their experience with PokAidle — your input was invaluable and directly led to these improvements. The game is already much better because of you! β€οΈ
Check out the latest version and let us know what you think. More updates coming soon! π
Your new update broke the Team window, when I click on Team the game just turns black and nothing happens at all :(
Hey there! Thanks so much for reporting this—we're sorry the recent update caused the Team window to go black on you. π
This was a known soft-lock issue in the Team tab, and we've fully overhauled and fixed it in the latest v1.1 update (pushed today!). To get the fix:
Hard refresh the page: Ctrl+Shift+R (Windows/Linux) or Cmd+Shift+R (Mac) to bypass cache and load the newest version.
If that doesn't work, clear your browser cache/local storage for the site (your save should reload safely via local storage).
Try opening in an incognito/private window or a different browser to rule out any lingering cache.
Your progress (cash, Dex, etc.) is preserved—just refresh and you should be good! If it still happens, drop more details (browser/version) and we'll hotfix ASAP.
Thanks for helping us squash bugs—you rock! β€οΈ
Hey I just reloaded the page and when I had a fresh start, the team window did open normally.
Are old save files maybe corrupted now? With the new update?
Since when I loaded my save file it didnt work again so thats what Im thinking, since the progress was quick Im just gonna start over again but would be sad if that keeps happening especially to the future of the game :) since im having fun!
Good work on the game!
Hey there! Thanks a ton for the update and for the kind words — we're really glad you're having fun with PokAidle, that's honestly the best reward we could ask for! π
About your save file issue:
Yes, it's very possible that the recent update caused some incompatibility with older save files, especially since we made quite a few changes to how the team window and some internal data are handled. We're actively working to make saves more robust and to avoid these kinds of issues moving forward, but because the game is still in early development (with frequent updates and new features), we can't guarantee 100% that every old save will load perfectly after a big update.
That said, we're doing our absolute best to improve save stability with every release, and we really appreciate players like you who report these things — it helps us catch and fix problems faster.
Since your progress was still quick, restarting is totally fine and a good call for now. Your new save should be much more stable going forward. If you run into any similar issues again, please don't hesitate to let us know (with as many details as possible: browser, what you were doing before the update, etc.) — we'll keep improving!
Thanks again for your support and for enjoying the game — it means a lot! Keep us posted on how your new run goes, and happy idling! πβ€οΈ